While there are a few more things I wish it had, it suits my needs for now and I think it's in a good state to give it to the world and hopefully have other people help contribute to it to. On each row there are contextual controls for resetting values, and adding or removing items from a collection. We’re heading into the Temple of Elemental Evil, and although we’re playing 3.5, there’s still some vintage 1st edition dickishness in store, and that means party cohesion is key. Once you set your save game path & extension and choose which save file you want to work on, the editor will display a tree of all the loaded data you can then dig into and edit! Well, yes, but that only applies when you set it up beforehand, like in my steampunk game. After thinking about it enough I decided to take the time from main game development and make this tool that should speed up future dev time.
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